// initialize jwplayer var playerInstance = jwplayer(‘player’); // player dom elements var playerContainerEl = document.querySelector(‘.player-container’); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop – clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) – (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: ‘https://cdn.jwplayer.com/v2/playlists/mYdavspX’, primary: ‘html5’, setFullscreen: true, width: ‘100%’ }); // when jwplayer instance is ready playerInstance.on(‘ready’, function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName(‘icon-close’)[0].addEventListener(‘click’, () => { closed = true; onScrollViewHandler(); }); playerInstance.on(‘play’, function() { closed = false; playing = true; // ADDED }).on(‘pause’, function () { playing = false; // ADDED }).on(‘adPlay’, function() { closed = false; // ADDED playing = true; // ADDED }).on(‘adPause’, function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + ‘px’; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, ‘player-minimize’, minimized); // update the player’s size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we’re waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });
UPDATE – Nov 22: Data miners have also founded a first image of what appears to be a map called “Cargo” in Call of Duty: Modern Warfare. The map might be a remake of some sorts of the original Modern Warfare’s Wet Work map, but that’s not confirmed. The files in game only refer to it as “Cargo.”
Data miners have found new references to additional maps in Call of Duty: Modern Warfare.
The latest update, v1.09, has added in a partial loading screen of ‘Crash.’
It still looks to be work in progress as some assets are missing, but it appears to be worked on recently meaning it’s coming to Modern Warfare at some point.
Crash was first introduced to Call of Duty back in Call of Duty 4: Modern Warfare, and was then brought back to Modern Warfare 2. Now it appears it will be returning in 2019’s Modern Warfare.
Back in October, data miners found over 38 unreleased maps for Call of Duty: Modern Warfare, including many remakes from the Modern Warfare series. Only two maps from that list has released so far – Shoot House and Farms Ground War map.
There is no release date for this map available yet, so stay tuned.
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